![]() ![]() However if they send out SEAD fights and bombers in tandem you will lose this anti-air vehicle regardless. Once an enemy plane is no longer facing forward you can turn it on and get an easy hit on them. They will not be able to see the radar if they can’t see it. To trick an SEAD plane turn off your radar guided systems. These will have the tag of “Anti-Radar” in the armory and will often make radar guided systems highly vulnerable. ![]() The kind of enemy weapon that does this is the SEAD fighter. The downside is that enemy planes can track this laser to its source. This makes radar guided systems highly accurate and as well very long range. With that target pin pointed the munitions will be deployed against the target. Radar guided systems will track a target through a laser. There is a third type, but more on that later. Anti-air is a primarily defensive play and so this guide will focus on the static uses of anti-air. A good rule of thumb is to test units out in several terrain types and against both armored and unarmored enemy units.An effective anti-air network will be very dependent on battlefield situations, player skill, and enemy strengths. If the deck composition is problematic, just head back to the drawing board and make some alterations. Alternatively, if the army composition is fine but the player is having trouble using them effectively, continue testing the units out in several scenarios by using campaign or skirmish mode. Players should mess around with their deck to see what type of units they like and then test them out in a skirmish to see if they can be used effectively. But that doesn’t mean the player can’t experiment with their army composition and develop preferences. Every player is encouraged to have a healthy balance of unit types: naval, aerial, tank, support, etc. What’s a deck? It’s basically a way for players to customize their army. It gives the player a set of customizable objectives, allowing players to gain a significant amount of experience in using their own customized decks and combat mechanics to a goal of their own choosing. Skirmishes on the other hand are significantly shorter. A campaign will insert the player in a war with an AI, which makes it ideal for anyone who wants to test out all of what the game has to offer without going into a multiplayer mode. The best way to learn is to just go out and play. Keep in mind that the values of any of these numbers can change based on any number of circumstances such as morale or terrain. As such, it is recommended that players keep an eye on these stats even when outside of the armory. Consider this the ‘base’ damage a unit can deal when attacking. It is most effective against unarmored units. An armored unit can only stand a chance against another armored unit when it has an AP power equal to or greater than the opposing unit. When this stat reaches 0, the unit is destroyed. Strength: Consider this the unit’s health stat.The UI will display a lot of information, but new players should primarily focus their attention on the following: Thus, it is highly recommended that beginner players spend some time in the armory. Allowing players to get a closer look at units within the game, the armory is beyond useful for anyone who wants to acquaint themselves with unit category types and their respective stats. This guide saying to prepare ahead of time is all well and good, but beginner players will not know the full scope of how to do that without some form of direction. If the player is able to make a solid foundation based on strategy and tactics, the odds of winning go way up. Even if the player has several tanks in their army, that tank will basically become useless when they run out of fuel. Take stock of what units are where, where and when these units are at their most effective, and always ensure that supply lines are up and running. Or the player can use the helicopters they have in their possession to take out the tank from the air. The tank itself will have a hard time assaulting the infantry since it's in unfavorable terrain, which means that casualties on the player's side will be fairly low.Īt the end of the day, the greatest thing a new player can do is strategize and organize their units while in the deployment phase. Particularly if they are equipped with anti-tank rifles. Once that support is eliminated, even comparatively units can take down a tank if they continue to flank it. That way when a tank comes barreling through, the infantry units can flank the incoming enemy on several sides while getting rid of any support units. A good strategy in this instance is to set up several separate infantry units inside a city or a forested area. Infantry units may be relatively weak and have virtually no armor to speak of, but they have an edge when it comes to their mobility the ability to remain viable in almost any terrain. But it is possible for the player to win in this scenario.
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